HKDI inspire* Design Thinking 2019

Master lecture and workshop series

Register here (free admission)

Lecture

12 September 2019 (Thursday)

Beyond empathy, designerly way of thinking

Dr Yanki Lee
Co-founder
Enable Foundation

Super-aged society means there is a greater need for public and statutory authorities to work with older people in planning future services in order to ensure communities are fit for all ages. As a design methodology scholar and educator, Dr Lee advocate designerly way of thinking and doing to immerse ourselves in the living reality of others, i.e. not just design with the others but design as the others. It is beyond empathy and focusing design as a creative practice/discipline and more important as citizen’s right and making every aspect of daily life a holistic celebration of autonomy. 

Lecture

19 September 2019 (Thursday)

Medisign: human-centred design for complex sociotechnical care systems

Prof Dr Ir Richard Goossens
Full Professor, Physical Ergomonics
Delft University of Technology

Dr Ir Marijke Melles
Associate Professor, Faculty of Industrial Design Engineering
Delft University of Technology

To guarantee quality and affordability of healthcare in the long term new forms of patient care are needed, such as active participation of patients in their care path and networked multidisciplinary care. Designing and implementing these new forms of care require a holistic systemic approach towards healthcare. Designers, with their creativity and systemic, human-centered design thinking skills, can play an essential role here.

This lecture addresses the tools and methods of Medisign and the educational principles applied. It also addresses how to collaborate with (big) companies as a university on these topics and present a structured way to do so, connecting different courses with different questions from companies.

Workshop

20 September 2019 (Friday)

Patient journey mapping

Prof Dr Ir Richard Goossens
Full Professor, Physical Ergomonics
Delft University of Technology

Dr Ir Marijke Melles
Associate Professor, Faculty of Industrial Design Engineering
Delft University of Technology

In this workshop participants will learn creating patient journeys and using them in design processes. A patient journey is a graphic representation of all stages a patient goes through during their illness and treatment. The different actors the patient meets during this journey are part of the patient journey and their interactions are described in so-called touchpoints. Redesigning these touchpoints plays a key role in improving healthcare services. Patient journeys take a sociotechnical systems perspective on care (instead of focusing on singular touchpoints), which is essential to understand overall patient experience as well as the impact of new products and services on care systems.

Lecture

25 September 2019 (Wednesday)

Architecture through the aesthetics of disorder

Hernan Diaz Alonso
Director, Southern California Institute of Architecture / SCI-Arc

There is beauty in disorder, contaminations, putrefactions. How can something be advanced if it is not confronted, through striving to achieve that balance and trying to break that perfect ideal of imagination, innovation, and originality? In this lecture, Mr Alonso will reveal his extensive journey into the new logics of pollution and construction of structural cultural instability; to radicalize the agenda of the aesthetics of form and architecture, using the possibilities of artificial and natural interaction. This is in tune with the belief that the sole purpose of architecture is to imagine and challenge the culture of the discipline from and through all possible angles.    

Workshop

24 September 2019 (Tuesday) and 25 September 2019 (Wednesday)

Interactive diorama

Damjan Jovanovic
Design Studio Faculty
Southern California Institute of Architecture / SCI-Arc

Hsinming Fung
Director of International Programs & Institutional Relationships
Southern California Institute of Architecture / SCI-Arc

The workshop will be devoted to designing and making an app in the Unity game engine. Participants will be working with 3D models, custom shaders and c# scripting in order to produce an interactive software ‘diorama’. The aim of the workshop is to explore the conceptual and aesthetic potential of simulations for architectural design, and construct new design interfaces and tools. Participants will explore the diorama format as a possible extension of traditional architectural mediums of representation. The ultimate goal of the format is the creation of a fully fledged, self contained, interactive micro world.

Lecture

3 October 2019 (Thursday)

Farming 4.0: innovation for a green future

Gordon Tam
Founder & CEO
Farm 66

Land desertification, food crisis and food safety have been prevalent global problems affecting human wellbeing. Mr Gordon Tam, designer-turned-entrepreneur, founded Farm66 to develop urban aquaponics farming as an innovative solution for Hong Kong, a densely populated city short of local food supply. Through revitalising abandoned buildings and innovating technologies, urban aquaponics farming is made possible as an environmental-friendly eco-system, free of external contamination such as heavy metals, pesticides, fertilizers, extreme weathers and natural disasters.

Farm66 is a successful case in many facets – business, science, horticulture, culinary, urban redevelopment, sustainability etc.

Lecture

10 October 2019 (Thursday)

Design as a social practice: innovation as a human activity

Dr Gordon Hush
Head of the Innovation School
The Glasgow School of Art

Head of the Innovation School, Dr Hush has headed the Product Design department at GSA since 2007 and helped steer the emergence of Design Innovation as a subject of academic study at Masters level incorporating Service Design, Citizenship, Environmental Design and, with the University of Glasgow, International Management. In addition, he supervises and examines PhD candidates, contributes to the EPSRC-funded TEDDI2: APAtSCHE – Aging Population Attitudes to Sensor Controlled Home Energy project (in collaboration with colleagues at GSA and the University of Strathclyde. 

Workshop

10 October 2019 (Thursday)

XR case studies

Prof Paul Chapman
Head of School, School of Simulation and Visualisation
The Glasgow School of Art

This workshop will be based around virtual reality and augmented reality and its application to a number of real and hypothetical applications.  Participants will be encouraged to discuss (in small groups) the application of the technology to a number of proposed problem areas, with a view to a good understanding of the appropriateness of these emerging technologies for varying real world problems.

Workshop

11 October 2019 (Friday)

Making thought material: creating new experiences

Dr Gordon Hush
Head of the Innovation School
The Glasgow School of Art

Dr Hush is a Sociologist operating within the domain of Design and, as such, is interested in the relationship between social theory and design, particularly the interaction with and ‘consumption’ of designed products in contemporary society. This includes social change, technological innovation and changes in design process, specifically the interaction between human beings and designed products (artefacts, services or experiences). Interested in exploring the affinities between ‘post-phenomenological’ approaches, the debates around Actant-Network-Theory and the theorisation of subjectivity found in post-Operaismo Italian thought Gordon is keen to explore the role of design(ers) in contemporary formulations of ‘human experience’ and, in particular, the relation between subjective affect (as experience) and the realm of (im)material culture (products).

Lecture

11 October 2019 (Friday)

Virtual reality: temporary distraction or real opportunity?

Prof Paul Chapman
Head of School, School of Simulation and Visualisation
The Glasgow School of Art

VR has been around for decades but recent technical advances have caused a huge surge in popularity within the last 24 months. Given the huge investment in VR by Facebook, Nokia, Microsoft and Samsung it’s imperative that we are all ‘VR aware’. This lecture will present an unbiased review of this new technology. It will explain and clarify the benefits and problems associated with these technologies and will consider in detail the critical success factors for implementing VR projects exploring why some have been successful whilst others have failed, through a sharing of the state of the art XR projects taking place at the School of Simulation and Visualisation.




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